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IMPORTANT INFORMATION
This extension was created by Omega Slender and is based on the work of arthuro555 and planktonfun.

TERMS AND CONDITIONS
If you use, edit, or share this extension, you must provide credits.

CONDITIONS
Image Loaded Successfully: Verify if an image was loaded correctly into the sprite objects using an ID.

ACTIONS

  • Load Image Through a Dialog Box: Load an image through a dialog box and apply it to a sprite object.
  • Load Image Through a Dialog Box and Save: Load an image through a dialog box and apply it to a sprite object. The loaded image will be saved in a folder where the project's executable is located. (Available on PC only)
  • Load Image Through a Dialog Box and Save as Base64: Load an image through a dialog box and apply it to a sprite object. Then, the loaded image will be saved in a scene variable as base64.
  • Load Image from a Folder: Load an image from a folder located where the project's executable is and apply it to a sprite object. (Available on PC only)
  • Load Image in Base64: Load an image in base64 format from a scene variable and apply it to a sprite object.

LOADING IMAGES FROM A FOLDER
To use an image stored in a folder, first create a folder with your chosen name in the directory where the GDevelop executable is located. Add the images you wish to load to this folder.

To load or save an image from subfolders, type the folder path in the format "folder/subfolder" to access multiple levels of folders.

Be aware that updating GDevelop will delete any folders you've created with images in the directory where the GDevelop executable is located. Therefore, it's highly recommended to always have a backup of your files.

When you finish your project and export it as an executable, you'll need to copy the folders with the images you created in the GDevelop executable directory and paste them into the directory where your project's executable is located.

LOADING AN IMAGE INTO AN ANIMATED OBJECT
When loading an image into an animated sprite object, it will only be applied to the current animation and frame. To load an image into a specific frame or animation, you must establish specific conditions.

Download

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Click download now to get access to the following files:

LoadCustomImage.json 25 kB